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We tried combining the Invisible Ball and Split Ball Ultras together, but it’s hard to do so when your partner can’t see where the ball is either.Ĭonsidering that Ultra Space Battle Brawl only has a simple arcade mode for its single-player offerings, getting the game for fun local multiplayer sessions with friends is definitely the way to go. Combining Ultras is a cool idea in concept, and I wish the developers did more in this area, but it’s obvious how the game was balanced around 1v1. Now there are two “paddles” on each side, meaning even more meaningless back-and-forths between players, and when all four players activate their Ultras at the same time, all bets are off. There is such a thing as too much chaos though, and the 2v2 option that is available for up to four players is the epitome of this lesson. I should mention that there’s no Online multiplayer either, meaning that this was most likely the exact intention of the game creators. It’s more a game for spontaneous bursts of fun with friends at your house. It’s not really that nuanced despite how it emulates fighting games, so wins or losses sometimes feel like the luck of the draw. There are no footsies, nor can you cancel your dash into an attack. The caveat for enjoying this game, of course, is how much you are in the mood to enjoy chaotic fun. These skills add to the chaos and button mashing, though I did find some skills to be overpowered or underpowered. By filling up the whole gauge, your character can unleash their “Ultra” skill, such as creating a doppelganger of themselves, split the ball into two, or make the ball invisible after you hit it. It’s essentially a comeback mechanic, as it fills up quicker when one of your minions gets destroyed, or when your crystal is hit. Ultra Space Battle Brawl is stylized after a fighting game, with a health bar split into five segments, and every character has their own “Ultra” skill that can turn the tide of battle. It was fun in a very chaotic way, and by the end of the session my Player Two and I were grinning at a surprisingly heated match. It’s exhilarating to score multiple hits at once by hitting the ball in the right direction so it gets stuck and bounces back and forth in some of the circular crystal stages, or just run straight to the enemy’s crystal and mash Attack as the opponent desperately tries to hit it away to no avail. Sooner or later, a ball slips out of the impromptu game of whack-a-mole and destroys several minions, which opens up a chance for players to score hits against the opponent’s crystal.
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ULTRA SPACE BATTLE BRAWL SWITCH HOW TO
Suddenly, whack-a-thons start happening on either side of the ball, like young soccer players who just know how to kick the ball forward. On one hand, this means that it’s easy to pick up and understand how to play, but it can get boring quickly unless you deliberately go on the offensive to pick up the pace. There’s no ball curving, and precise angling of the ball is impossible, with your shots going straight or at 45° angles. There’s no real reason to use the Dash button when most of the character sprite is a hitbox, and the ball speed is quite slow most of the time, making trajectory prediction quite easy. In terms of game mechanics, Ultra Space Battle Brawl is on the simpler end. It’s definitely fun, but only if you’re willing to go along with the ensuing chaos. That means that when the ball is on the opponent’s half of the screen, you can just zoom over and continue to hit the ball again and again into your opponent’s crystals. There are no barriers blocking each person’s side. Pong is simplistic and a straight test of skill and reflexes, and while Ultra Space Battle Brawl has that, there’s one big difference that changes everything. That’s Ultra Space Battle Brawl in a nutshell. Finally, picture the goal as a purple crystal that breaks after five hits, surrounded by “minions” (smaller versions of your character that acts as a barrier for the crystal). Now picture the paddles being humans who can inexplicably fly, who whack the ball back at each other.
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